I am a game developer - I design, program, and create and implement music and sound for games.
I've written music for a few games with my friends, like the charming potion-brewing game Apotheker, clever dice strategy game Load Roll Die, and an atmospheric monster collector demo called The Phantom Keeper. I've also worked at ARLoopa Armenia, and designed VR games for muscle rehabilitation at The Prometheus Group.
I've designed several playing-card games, a few of which I will eventually port here, but I am hoping to eventually make into a booklet of original games. This effort is, however, scuttled at least until Christmas 2026.
I started to build a little text adventure here! There's precious little, but I may one day return.
I tried working on a bard game for the Playdate, which I also one day may return to, but it's technologically ambitious for a one-person project.