I am a game developer - I design, program, and create and implement music and sound for games.
I've written music for a few games with my friends, like the charming potion-brewing game Apotheker, clever dice strategy game Load Roll Die, and an atmospheric monster collector demo called The Phantom Keeper.
I've designed several playing-card games, a few of which I will eventually port here, but I am hoping to eventually make into a booklet of original games.
I'm also starting to build a little text adventure here! There's barely anything yet - I'm mostly working on logistics.